This particular Best Buy was blatantly unaware of how substantial the turnout would inevitably be (being that they were the only participating location in So-Cal) and were painfully malprepared. One single console was all they had set up in anticipation for this event. They also started forming the line inside the store. Upon observing the growth rate of the line, they soon moved us outside where it proceeded to grow to about eighty or ninety of us.
|Sideways racing and motion controls for steering don't mix well.|
Click here to see one on eBay for a hard $150. We felt strongly that such a rare and valuable prize should have been distributed much more properly and fairly than just to give them to the first couple players of only the Mario Kart 8 demo, who win at a huge advantage with the Wii U game pad versus a Wii Remote. But that's just our opinion.
Our group's turn should have been next, but the staff apparently felt that it'd help production value more to escort a six or seven year old boy (likely from the back of the line) ahead of us. The kid played the Wind Waker HD demo. When we had seen the first screenshots from this game, we determined then that the Gamecube classic reborn looked superb! However, as of yet, Nintendo not announced enough new features and content to sell us on it. Ideally, it'd be great to play again, this time in HD, but there are just too many great new games announced that are going to have to take precedence for us. After all, the cost of retail console titles adds up fast these days. Thus, one must be picky.
Once the kid took his sweet time and wrapped up the demo, we were up. And, of course we chose... Super Mario 3D World! With the controllers in hand, we picked our characters. Luigi. Toad. Peach. Mario. Then, we selected World 5. This particular level was shown briefly in the Nintendo Direct trailer on Tuesday - The part with the big, orange, swimming, Yoshi-esque thing. Unfortunately, the stage didn't allow for us to experiment with our characters' unique features hardly at all. But instead, all four of us jumped aboard the creature's back and had to all collaboratively tilt our controllers in sync with one another to steer around enemies, avoid falling from waterfall ledges, and otherwise keep on the preferred path while the dino was constantly swimming forward. This unique state machine and its play mechanic forced our group of four to coordinate our quick plans with one another in verbal shout-outs and to think together in a lightening fashion. While turns were inevitably wide, we could only finish by planning as a unit, several moments in advance, as to complete the turn in time. We were also forced to worry about one hazard at a time, which the stage's setup reflects. Ultimately, we feel that Super Mario 3D World, while it's Super Mario root concept is nothing new (and that's okay), brings plenty of new and innovative gameplay ideas, mechanics, features, power-up, etc., into the experience to ensure a promising chance for an excellent game title come December!
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**Items and dates are as follows: Raccoon wall clock, 6/16 - 6/19. Cat tower, 6/30 - 7/13. Rolling suitcase, 7/14 - 7/27. Double-neck guitar, 7/28 - 8/10. Only at Best Buy. Mark your calenders, Animal Crossing fans!