Wondercon (subsidary of Comicon) transpired this last weekend at the Anaheim Convention Center. It was a nice experience for both game demos and steetpasses! Here are a few photos taken at the convention that we'd like to share.
April 1, 2013
February 22, 2013
Here we have hi-res scans of the recently released Metal Gear Rising: Revengeance exclusive preorder artbook. As will all images in these Scan Gallery posts, the scans are downloadable, unwatermarked, incredible and really, really big! Every page of the book, including both covers, are featured for a maximum completion factor. The only pages left out are the inside covers since, as sort of a rule, we don't scan solid single-color pages. In this case, they're both silver. Anyway, that's enough talk. Enjoy!
February 20, 2013
It was 8:30 on a cold Monday morning. We made the drive down to Universal City Walk expecting a large line to have already formed but to our surprise only two others had shown up at the doors of the massive GameStop. It was a drag knowing that we had twelve hours until the event officially kicked off but little did we know that the wait would totally be worth it.
February 8, 2013
After some issues with delayed shipment to a number of retailers, if you had preordered a copy of Fire Emblem: Awakening at GameStop (and you were quick to the draw at picking it up), you recieved a copy of this fine, twenty page artbook. Due to how limited these were, We've put together a high resolution, color-corrected scan gallery of the entire artbook. The only page not scanned is the inside of the front cover, which is entirely black -- a design included in the background of this page, if you will. Aside from that, everything is here, viewable, downloadable and remarkable. So, if you're one of those unfortunate souls that got cheated out of one of these, fear not, for the Bit Beacon has you covered!
October 2, 2012
Upon having played the Rayman Legends game demo at the Wii U experience in LA, I was impressed with the fluidity of the gameplay. The demo level itself was fast pace enough to keep a player on their toes. Though at the same time, it was well tested in the responsiveness and timing departments, and thus not made too fast either. The speed of the forward-scrolling camera was definitely what stood out to me the most; slightly faster than the typical modern platformer and challenging enough to miss and fall a couple times, but certainly not unbeatable. I suppose I took great note of this aspect because of the simple observation that 'challenge' seems to come in short supply these days.
Out of all the games I played at the Wii U Experience, Platinum Games ‘The Wonderful 101’ was the most intriguing to me and was my first destination at the event. At the kiosk I was handed the controller and greeted with an intimidating control scheme screen. I can’t stand these kinds of things but it is understandable in a demo. The demo throws you right into the game and gets the battle rolling.